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The Mounts Return

Just a tiny update – but a momentous one, for me. Vessel mounts (turrets) are now back up and running! Whilst I had resolved the pilot/vessel orientation logic, I had unwittingly broken the turret...

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Design & Development Delights

Man, I am so enjoying Dom Dev at the moment Rounding off the initial Pilot / NPC AI, Collision detection and basic combat has spurned on a lot of changes to the UI which have been long planned, or long...

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Collision Redux

Thanks to the NPC’s wanting to vapourise each others hull (and mine!) it was a perfect time to revisit and improve the collision detection from back along… For ‘something to hull’ collision, there’s no...

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The Evolutionary Boid – Part Four

The final chapter in this round of dev on the NPC Pilot AI; While there is plenty of work still to do to make this ‘super awesome’ I’m well pleased with how it’s turned out. Pilots can; Scan for nearby...

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Time out, to Tech up!

As often seems to happen after I do a stint of ‘gameplay’ oriented work on Dom, I then end up taking a wee break to tinker with rendering. I’ve been looking at Substance of late, and I have to say it’s...

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Mission Prepossible

Another gameplay milestone feature is now underway: Missions! Having put my rendering engineers hat to one side, I picked up the gameplay programmers hat and made some tweaks to the Combat Escalation...

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Collect that Cargo

Ah, yes. The ubiquitous and ever present ‘Go to System X, and collect a cargo pod for me’ bland, vanilla ‘mission’. Well, now Dom can support it A minor, almost trivial point for any game player and/or...

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Cargo Collected!

Just a mini-update to round out the month – I’ve been chasing down infrastructure changes and necessary tweaks to support the grandiose cargo collection job, and finally it’s all paid off. Via a config...

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Cargo Pod Challenge

The main problem for a game developer (these days) is that the gamer is (typically) far more savvy and gameducated (yep, made up word) than us lucky first generation gamers were. We were grateful for...

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Breaking Manoeuvre

The time has come to take a hard, but ultimately realistic decision on Dominium Development. You may have noticed the gap since the last blog post, as I’ve been away on hols, and also ‘taking stock’ of...

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